$28.88 Original price was: $28.88.$18.99Current price is: $18.99.
Killing Floor 3 is a brutal, high-intensity co-op FPS set in 2091, where you and up to five teammates play as Nightfall operatives battling back against Horzine’s relentless Zed monstrosities. The goal sounds simple: survive the waves. But Zeds are faster, smarter, and more aggressive than ever — and they don’t play fair. You’ll fight through warzones loaded with environmental hazards, manage pressure between rounds, and watch the battlefield turn into a blood-soaked mess courtesy of the overhauled MEAT 2.0 gore system.
The real game lies in the build craft. Every weapon — from plasma cannons and sniper rifles to explosive shotguns — is a playground of attachments, ammo types, and passive perks. Stack Deadly Resupply to endlessly feed your grenade launcher, build Stumble to pin down Flesh Pounds solo, or tune a SCAR to rip through bosses with stacked damage bonuses. Every decision counts because raw aim won’t carry you. You need to out-think the chaos, out-build the swarm, and be ready for things to go completely sideways. This isn’t survival—it’s controlled destruction, and it’s addictive as hell.
Let’s not sugarcoat it: you’re here to kill monsters. And a lot of them.
Killing Floor 3 throws you into a future gone straight to hell — 2091, to be exact. Horzine’s biotech experiments have spiraled into an absolute mess, and you’re not some superhero with a cape. You’re a Nightfall operative with nerves of steel, a heavy trigger finger, and the good sense to reload before everything goes sideways.
This isn’t a theme park shooter. You don’t run down a corridor while bullets magically land. You stack up with five teammates (or go full lone wolf), pick your weapons, mod the hell out of them, and brace yourself for the kind of Zed onslaught that chews through unprepared squads like wet paper. It’s not just shooting – it’s surviving, and sometimes that means making brutal choices, kiting flesh pounds solo, or panic-spamming explosive slugs while screaming into your headset.
Every gun here has teeth — and a story. Maybe it’s the Artemis Marksman Rifle with enough precision to one-tap hordes like you’re threading a needle mid-storm. Maybe it’s the CSG shotgun rigged with explosive rounds and stumble perks so strong it practically stuns the screen. Or the Vulcan — a plasma cannon that nukes boss health bars in two blasts if you can keep it fed and under control. No kidding: the weapon sandbox here is deep, and the builds? Wildly personal. You’ll spend more time tweaking loadouts than in most RPGs.
Maps aren’t just pretty backdrops either — they’re tools. Turrets, fans, trap triggers. You’re not just blasting Zeds, you’re controlling the action. And while it might seem like overkill, once you’re pinned in a corridor with a Scrake barreling toward you, you’ll be thankful that vent trap was online. Also? The gore system is ridiculous. Like, absolutely unnecessary levels of body-part physics. But that’s what makes it great. Limbs fly, walls stain, and it stays that way round after round. MEAT 2.0 is not just a feature — it’s a statement.
This is Killing Floor 3. It’s fast, it’s unforgiving, it’s tactical if you want it to be and absolute chaos if you don’t. But whether you’re min-maxing your crit builds or just lobbing grenades into the darkness and hoping for the best, one thing’s for sure:
You’re gonna love the mess.
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