Every Day We Fight
throws you into a city where the clock has stopped, the streets are frozen mid-panic, and only you and two strangers are still moving. A half-spilled cup of coffee hovers in midair. A bus has stopped inches from a street vendor’s stall. The alien Rifters are out there too — walking between motionless civilians, stripping the world for whatever they came to take.

Your trio wasn’t trained for this. Yesterday, you might have been fixing cars, stocking shelves, or cooking lunch. Today, you’re dodging gunfire, planting explosives, and hunting for the perfect sniper angle. The catch? Every time you die, the loop snaps back to the start. Same streets. Same enemies. But you keep the scars, the weapons you scavenged, and the skills you learned. That’s how civilians become soldiers.

Every district of the city is its own battleground. The docks smell of diesel and saltwater, with cargo cranes you can swing into place for cover. The market district is a maze of stalls, shadows, and choke points where a bad move gets you pinned. Search every corner — weapon caches are tucked behind boarded doors, armour buried under rubble, ammo stashed in half-collapsed basements. Anything you find in one loop is yours in the next.

The alien Rifter leaders are a different breed — heavy armour, clever tactics, and weapons that can chew through cover in seconds. Bring one down, and the loop lurches forward, inching closer to whatever counts as an ending. Combat is turn-based at heart, but it never feels like you’re just moving pieces on a board. You control the aim. A sniper round across a flooded street. A close-range shotgun blast in a stairwell. A burst of SMG fire through a half-open door. Positioning matters — so does the angle, the light, and whether you remembered to duck before squeezing the trigger.

Your fighters can react outside their own turns — diving to cover an ally, cutting off an enemy’s escape route, or scrambling back from an unexpected flank. Reflexes are limited, so you decide whether to keep them for defence or press your luck by using them to push forward.
And in between the fighting, you get to know these people. Not in a forced cutscene way — in the quiet moments between missions, over shared rations, in half-told stories about who they were before the loop. They don’t always get along. Sometimes they surprise you. Sometimes you’ll think twice before sending one into the line of fire.
The mystery behind the Rifters and their grip on time isn’t just a backdrop. Clues are scattered in the streets, tucked into abandoned apartments, scribbled in notes left behind by people now frozen in place. Piece it together, and maybe you’ll find the crack in the loop you’ve been looking for.
It’s war without an end date. And the only way out is forward. If you’re ready to start your first run, the fight begins now — find it at SkipTheGame.
Genres
Time Loop Resistance blends the tension of roguelite progression with the precision of turn-based strategy, then sharpens it with the urgency of real-time exploration. You’re not just making tactical moves on a static board — you’re sneaking through alleyways, scavenging gear, and lining up shots yourself. Every loop changes how you approach the battlefield, combining the calculated planning of classic strategy games with the unpredictability of roguelite survival.
System Requirements
Minimum:
OS: Windows 10 (64-bit)
Processor: Intel Core i5-2500K / AMD FX-8350
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 270X
DirectX: Version 11
Storage: 15 GB available space
Recommended:
OS: Windows 10 (64-bit)
Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
DirectX: Version 11
Storage: 15 GB available space
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