Hunting for Herman in the Shadows of Eriksholm

You don’t just wander through Eriksholm’s for the fun of it. People who do usually regret it. Sure, in daylight it plays the part — stalls spilling over with fruit and bread, the sharp ding of shop bells, boots tapping over wet stone. You get whiffs of warm rye drifting from the bakery down the lane. Neighbours trade gossip. Kids chase each other in the square. From a distance, you’d think it was all charm.

             

Wait until the sun drops. The lamps hiss to life, shadows start crawling over the streets, and suddenly the city’s smiling mask slips. Alleys you’ve walked a hundred times seem to shrink in on skipthegame. Corners look like they’re hiding someone. Light doesn’t always reach the places you wish it did. At night, Eriksholm’s a adventure’s, and the wrong turn can trap you before you even realise you’re lost.

            

Hanna never meant to get tangled in that side of it. She wasn’t planning escapes or dreaming about rooftop chases. Then her brother, Herman, didn’t come home. No explanation. No message. Just gone. When the knock came, it wasn’t to ask if she’d seen him — the police were there to take him. That was the moment everything shifted.

              

She could’ve locked the door and waited. Instead, she stepped out into the streets with nothing but her nerve and a handmade blowpipe. She learned quick — how to keep her head low when patrol boots scraped the stone, how to vanish into a vent that smelled of rust, how to move without pulling a single glance. Then Alva appeared. Fast, wiry, always two steps ahead. If Hanna owned the alleys, Alva ruled the rooftops. Drainpipes were her ladders. Chimneys her cover. The slingshot she carried wasn’t for fun — one shot could smash a gaslight and swallow an entire street in darkness. Together, they didn’t just dodge the city; they bent it.

                

Some nights they’d crawl through damp tunnels under the cobblestones, listening to guards overhead. Other nights, they’d swing a crane into place to block a searchlight or knock over barrels just to send trouble in the opposite direction. A shattered lamp here, a distraction there — enough to break the rhythm of the hunt. Every part of the city had its own smell, its own sound. Salt and rope at the docks. Smoke and iron by the foundries. Each district had its own traps waiting.

               

Later, a third companion joins — different skill set, different way of thinking. Between the three of them, you learn to watch for the tiniest cues: a guard’s lazy pivot, the way a shadow cuts across the road, the sudden burst of startled birds. Miss one of those signs and you’re caught.

System Requirements

Minimum:

  • OS: Windows 10 (64-bit)

  • Processor: Intel Core i5-2400 / AMD FX-6350

  • Memory: 8 GB RAM

  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 270

  • DirectX: Version 11

  • Storage: 15 GB available space

Recommended:

  • OS: Windows 10 (64-bit)

  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600

  • Memory: 16 GB RAM

  • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580

  • DirectX: Version 11

  • Storage: 15 GB available space

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Eriksholm the stolen dream Eriksholm: The Stolen Dream

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